Please send a 200~300 word pitch and a writing sample to the email address below. Familiarity with Twine is recommended, but not essential.ħ50 words of the project are reserved for extending the adventure (such as adding random encounter tables, or modifying the game if played at night, etc). The adventure should be tailored to a Cleric or Fighter of level 1 to 3 and should scale appropriately. Excellent examples can be found in the D&D 4e Beginners Box and the Pathfinder Roleplaying Game Beginners Box. )Īdditional details: Rising Phoenix Games is looking for writers to produce solo and 1-on-1, choose-your-own-adventure style adventures for the Dungeons & Dragons 5e ruleset. (25% to the adventure writer, 10% to the player options writer ( Rodney Sloan), 25% to the artist/layout artist, 35% or less to the vendor and the rest to the publisher. Rising Phoenix Games is looking for freelance writers. GMless Indiegogo KARMA Product Announcements You can order your copy (PDF or Print) via the Indiegogo campaign page. So overall, KARMA is a very cool addition to the hobby. Want to take a break from the dungeon in your D&D 5e campaign, but not from your characters? KARMA would give you a great way to explore your characters more deeply, flesh out their motivations, and make them matter more. BUT, get this… KARMA is setting neutral, but there’s no reason you couldn’t integrate the game into an existing campaign with existing characters - even from a very different system. My regular gaming groups would give this a go between campaigns, especially for any group that focuses strongly on narrative. I’m keen to play this with my non-roleplayer friends actually, as a way to introduce them to the hobby. KARMA looks perfect for a 2–3 hour session with friends. What’s nice about this is that a game of KARMA requires 0 prep - the only “prep” you need to do is a fun part of the game that is done collaboratively.įrom here on out you play through a number of scenes, culminating in an action packed finale, and there are rules for all of this that make sense and keep things fair and open.Ĭritical to the game is the Karma system, which I’ll leave for you to discover for yourself, but I will say that it’s a great system that adds loads of fun to the game. Character creation is very much a part of the game, which is a big plus in our opinion.įollow that is a series of world building questions, both open to the group and exclusive to your character. The rules are straight forward and easy to follow, making this a very easy read.Ĭharacter creation is simply a matter of creating a concept, selecting a Vice and Virtue, and determining your relationship with the other characters. You also don’t need one of those pesky GM people. You’ll also need some pencils, paper, and tokens to track KARMA. KARMA uses standard six-sided dice - ten of them - in two colors. From the Table of Contents it looks like you get just under 40 pages of rules, another 40 or so pages for the 8 modules included so far (with more coming, dependent on stretch goals), and then your cheat sheet and character sheet. KARMA is also meaty for the $10 price tag. What I especially like, and what I think is so important these days, is that it will read well on your device, even a smart phone (I tested it and it does). While it isn’t image heavy, the layout is clean and readable. Gareth was kind enough to send me a review copy of the game, so let’s take a look… First Impressions KARMA: A Roleplaying Game About Consequences is a brand new GMless RPG by Gareth Graham of Frenzy Kitty Games, currently running on Indiegogo at the moment.
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